3D Character Artist
I am a character artist with a passion for both creating and playing games, with background knowledge in 2D and 3D design and workflow.
I am currently working as a Character Artist at QC Games where my day-to-day responsibilities include high poly sculpting in Zbrush, low poly retopology, texture painting, asset integration, and bug fixing.
In addition, I have received my BFA in Game Art at Laguna College of Art + Design under the 3D Character emphasis track. I have a background in character design, character modeling, texture painting, as well as an understanding of rigging and animating.
Character artist on Star Wars: The Old Republic. Tasks include high poly sculpting (both hard surface and organic), retopology, texture painting, asset integration, and bug fixing.
Defend Your Friend
Concepting, high poly sculpting, texturing, and low poly integration of enemy characters for Defend Your Friend
Lead Character Artist + Texture Painter
Akuma no Mori
Created main character model and texture work, as well as designed, modeled, and textured enemy character. Additionally created hand-painted environment textures found throughout game.
Art Lead + Character Artist
Guilds of Gwenethan
Creation of artist style of the game, as well as giving direction and critique to team of 12 artists, each with varying levels of knowledge in game pipeline.
Worked as concept artist and texture painter, providing character and environment designs, as well as additional textures for various in-game assets
NHTV Breda University of Applied Sciences
Laguna College of Art + Design
|2016||Best Game of Show , Indievelopment|
|2016||Best Art (Nominated) , NHTV Breda|
|2016||Best Game Design , NHTV Breda|
|2015||President’s List , Laguna College of Art + Design|
|2014||President’s List , Laguna College of Art + Design|
Character Design, Character Sculpting, Texturing, Retopology
Zbrush, Photoshop, 3DS Max, Unreal Engine, Unity, XNormal, Illustrator, Substance Painter, Substance Designer, Marvelous Designer, Maya